AI Insights · Timothy · January 2023
Top 5 Voxel Games in the Middle East: Q4 2022 Performance
Discover the download, revenue, and active user trends of the top 5 voxel games in the Middle East during the fourth quarter of 2022.
In Q4 2022, the top-performing voxel games in the Middle East displayed varying trends in downloads, revenue, and active users. Here's a detailed look at the performance of School Party Craft, Block Craft 3D: Building Game, Craftsman: Building Craft, Block Crazy Robo World, and Mining Rush 3D: Idle Games.
School Party Craft experienced a decline in weekly downloads, starting from around 54K at the beginning of October to approximately 29K by early December. However, the downloads rebounded to over 42K by the end of December. Weekly active users saw a similar downward trend, decreasing from around 150K in late September to about 135K in mid-December, before slightly increasing to 144K by the end of the year.
Block Craft 3D: Building Game showed a mixed performance. Weekly downloads fluctuated, peaking at around 41K in early December and then stabilizing at about 34K by the end of the month. The game’s weekly revenue saw a significant spike during the week of November 21, reaching approximately $1.8K, before settling back to around $955 by the end of December. Active users experienced a dip from around 335K in late September to approximately 269K by late November, then rebounding to about 294K by the end of December.
Craftsman: Building Craft had a steady increase in downloads, starting from around 17K in late September and peaking at approximately 33K by the end of December. The active user base remained relatively stable, averaging around 330K throughout the quarter, with a slight peak of 341K in the final week of December.
Block Crazy Robo World saw a significant rise in weekly downloads, starting from around 15K in late September and reaching a high of approximately 54K by late October, before stabilizing at around 18K by the end of December. The active users followed a similar pattern, peaking at about 123K in late October and then stabilizing at approximately 92K by the end of December.
Mining Rush 3D: Idle Games had fluctuating download numbers, starting from around 21K in early October and dropping to approximately 2.4K by the end of December. Weekly active users also showed a decline, starting from around 17K in early October and peaking at 67K in mid-November, before dropping to about 35K by the end of December. The weekly revenue remained negligible throughout the quarter, with a minor peak of $6 in late December.
These insights come from Sensor Tower, where more detailed data and analysis can be found.